

As a community driven project, it has been very rewarding experience for me to contribute, and the community never fails to inspire me to continue. If you are considering making content for Endless Sky, let me start by offering my congratulations and enthusiastic support.

So at the very least, it should give you a good idea of the advantages, disadvantages, and copyright stuff related to content creation.Ībove all, though.Or, 'Should I make a plug-in or a Pull Request?' That being said, a bunch of the more long-term members of the community have looked it over and made suggestions which I have incorporated. It's just my view of the content creation world.


Please note, that although this does get into some copyright stuff, I am not a lawyer, and this is not an official document. (Gists, for those who, like me, didn't know what they are, is basically github's equivalent of pastebin - it's somewhere one can easily use to distribute large chunks of text with the added benefit of tracking version history so one can see edits and previous versions.) So, if you have an interest in making content but are still deciding as to which avenue you should use to distribute it, please take a read through the following gist. Like the EV series before us, the Endless Skies are designed to have plug-ins, and I would say it is even expected that most players use a variety of plug-ins to add variety to their game. As our community matures, though, I thought it might be a good idea to actually make some sort of unified description of what it really means to make content for these two different types, and the ramifications of each one.īoth have advantages and disadvantages, and neither one is intrinsically better or worse than the others. "Should I make something for vanilla, or should I make a plug-in?" Is a question I see fairly often on the discord server, and usually gets met by a vast variety of responses.
